A card game about credit-counting should never make you feel cheated. Here's what we will not do, in writing.
Every card is obtainable free
There is no card behind a paywall. Every rarity, every shiny, every ability — all reachable through free daily packs and quest packs. It takes longer than paying. It is never impossible.
Every mode is free
Test Runs, Ghost Duels, Swap Shop, Stock Stats ranked — none of it sits behind a subscription or a paywall. Season passes (when they arrive) add cosmetics and a faster climb, not access.
Paying accelerates. It never gates.
Money buys speed — more packs, sooner. It does not buy power that free players can't reach, and it does not buy a card that isn't also sitting in the free pack pool.
Odds are published, always
Pull rates, shiny odds and pity rules are public on /odds before you spend anything, not after. When odds change, the page changes on the same day.
No FOMO deletion
Old sets stay collectable and purchasable with coins forever. We will not delete a card from availability to pressure a purchase. Scarcity here comes from shiny odds, never from a countdown clock.
Coins never cash out
The in-game coin economy is a closed loop: earned in play, spent on packs and swaps, never converted to real money, never transferable outside the game, never resold. This is the line that keeps THOOZIE a game and not a gambling product, and we intend to keep it exactly that firm.
An honest limitation
We check ages and require parental consent for under-18 spending, and we don't allow under-13 accounts at all. Age gates are imperfect by nature — we run ours in good faith, keep child accounts at £0 spend by default, and treat any gap in that system as a bug to fix, not a feature to ignore.