Changelog


what shipped, not what's planned

A running record of what's actually live. Nothing appears here until it's shipped — for what's still on the list, see the open items noted on this page as they land.

The park has a soundtrack

thoozie has music: two themes composed and produced by Nick Hutson, no AI involved. Nick is the theme park composer behind Tomb Blaster and the Fright Nights mazes. One theme plays as you play, the other when a duel starts. The park radio in the header switches the music on or off, sets the volume and tells you about Nick. It's in Settings too.

The site catches up with the game

Every page outside the app now describes thoozie as it is today. The front page, About and How it works show the sets that are live, coming up and on last call, read from the game itself so they can't go stale. /help gains sections on live duels, duel rules, riders, gifts, events, the coin shop, sharing and your first packs. And joining needs no invite code: the beta waiting list is over, and /beta now goes straight to sign-up.

Live duels

The duels page now shows who is here right now. Tap someone to ask them for a duel, or Play now to be paired with whoever is free, riders first. A live duel opens on a five-second countdown and gives every call a fifteen-second shot clock; miss one and the house makes that call for you. At the end, Again? asks for a rematch on the spot. Same five stats, same coins as any duel.

Live duel invites reach you anywhere

An invite to a live duel now pops up on whatever page you're on, not just the duels page, and waits 45 seconds for Accept or Not now. Riders can get a push too.

A dropped live duel carries on

Miss two shot clocks in a row and a live duel no longer plays itself out: it carries on as a 24-hour duel, with a day for each call, so a dropped signal never costs anyone a result.

Founders close — thank you

Founders closed at midnight on 30 September with 185 of them. Their numbers stay printed on their member cards for good. Everything else in thoozie stays free and open to everyone.

Share any big moment

A card, your daily card, a finished page or set, a streak, your numbers or your whole profile can now be shared as a tall story-sized picture with your own photo and handle on it. Share opens your phone's usual places to send it; Save image keeps a copy.

Two starter packs for new players

New players now get two Standard Packs on top of the fifteen-card Welcome Pack: one to open straight away, and one that unlocks at midnight, their time. Home points at whichever is ready.

Your nearest page, and the quickest way to finish it

Home and the collection shelf now name the album page you are closest to finishing, at any distance, with the fastest way to get there under it — a swap on your ticket, the pack most likely to help, or sharing what you need.

Fewer, better alerts

Several duel or swap alerts that land close together now arrive as one push instead of a string of them.

Rider moments, likes and Share what I need

Home shows your riders' big moments — an Epic pull, a win, a finished page or set — and you can like them with one tap. When a page is down to its last few cards, Share what I need sends friends a page of exactly those cards.

Ride with me

One link to bring a friend: when they join through it and open their first pack, you both get a pack, and you become riders straight away. Challenge a friend on a duel end screen sends the same link with a duel waiting, and a rare pull now has a Share stamp of its own.

Gifts and rider swaps

The Swap Shop now suggests who needs one of your spares, riders first, and Give one sends it. They can say thanks, free or with a few coins. Riders can also swap any spare for any spare with each other, straight from a rider's page.

Choose exactly what we send you

Settings now has one row per kind of message — daily nudge, evening recap, duel turns and challenges, swaps, and set news — each with its own email and push switch. The evening recap only comes on days something happened, and every email has its own one-click unsubscribe.

A simpler Home

Home now leads with one tile that always says the next thing worth doing, then two short lanes for duels and collecting, and nothing else competing for attention. Every daily job links to where it's done.

Faster on phones

thoozie loads much faster on a phone: Home is a fraction of its old size, and pages no longer jump about as they load.

One Swap ticket, one punch

Every match now lands on a single Swap ticket: each line shows what you give, what you get, who it is with, and says plainly that the card is new to your album. One Punch confirms your half of every line; Pass any line you do not want and your spare goes straight back on the shelf. The Swap Shop now favours the card that finishes, or gets you closest to finishing, one of your album pages. Swaps stay shiny for shiny and like for like on tier, with one exception: you may give a higher tier for a card that finishes one of your pages, and the line says so. Nobody holds more than five matches at a time.

Cards play on their stats alone

Card abilities are retired: every card now duels on its five printed stats — Height, Speed, Inversions, Throughput and Vintage — and nothing else, and the rule strip is gone from the card face. Duels played before today still replay exactly as they happened, with a plain note ("Lowest won this round.") wherever an old card rule decided a round. Levelling up is gone too; it never changed a card, and spares are for swapping or melting. Mascots are your avatar and the house opponents in a practice run — packs no longer drop them. The welcome tour is four short stops now, and there is a new /help page that explains every part of the game on one page. Anywhere the site still counted Build Cost as a battle stat, it now says five.

Duel rules: pick a chip

A row of rule chips now sits under your deck: Any ride, or a rule such as Steel, Woodies, UK & Ireland, Classics or the 90s. Pick one and both decks must fit it, so a Woodies duel is wooden coasters against wooden coasters.

Riders

Friends are riders now. Requests wait for you on Home and the duels page, and riders see when each other was last about, get a week to answer each other's challenges, and come first when swaps are matched. You can stop riding with someone at any time.

Challenges that get answered

An open challenge now waits 48 hours to be taken (a week between riders), with one reminder halfway. You can leave two tickets on the noticeboard at once, each with its own rule, and Random thoozie looks for someone likely to answer.

A rule of the week

One duel rule is starred each week, with an extra daily job for winning a duel under it. The first starred week starts on Monday 5 October.

Park events

Every so often the park now runs a 24-hour event, each named for a bit of park life — Night Rides, Rope Drop, Swap Meet, Gift Shop Sale and more. Each changes one thing for the day, like triple coins for melting spares or half price in the coin shop, and none of them touches the odds. The first, Last Train, ran to the close of Founders.

Two new pages: AI and Beyond the screen

/ai says plainly which pieces of thoozie are AI-made placeholders for now, while we work with real makers to replace them. /physical says where we stand on the real park: digital-only today, exploring openly, nothing announced.

Terms and privacy policy, rewritten in full

Both pages now say plainly what happens with purchases: coins are delivered instantly and aren't refundable, FastPass renews until you cancel and isn't refunded after the first 14 days, and downtime is never grounds for a refund. New sections cover liability, complaints, suspension, our IP and how the game will change. The privacy policy now names every processor, including where encrypted backups live, what we keep and for how long, and what we hold about under-18s.

Push alerts, and thoozie on your home screen

Push notifications now work on the web for every alert — your move, a new challenge, a result, a swap to punch, today's card. Home shows how to add thoozie to your home screen, where it opens like an app, and you choose which alerts you get.

A set pack for every set

Every set now has its own pack on the shelf, for coins: twelve cards from that set alone, at least one Rare or better. When a set is closing it gets a last call first, and its set pack stays on the shelf afterwards, so no card is ever out of reach.

The First Rides pack

Eight rides you've never been on: a coin pack drawn only from cards you don't own yet, so it never deals a duplicate. It's on the shelf once there are enough cards left for it to keep that promise, and /odds shows exactly how it draws.

Duels, drawn like a comic

The duel table was redrawn as a 1970s comic: title cards, a caption for every call, the opponent at the table while you decide, and rounds that move on by themselves (Hold results keeps them still). Five house mascots — Rufus Raccoon, Snapper Turtle, Flossie Capybara, Crumpet Corgi and Moxie Moose — now host practice, each with their own voice. A duel ends on one clear verdict card with a count-up, and the next duel that is your move follows straight on.

Packs that rip

Opening a pack is now a proper rip across the paper, with its own riso art for every pack and region. Cards are dealt in hands of eight that fan out, pop up and flip at a tap, and the end of a big pack shows the best cards large and the rest neatly three across.

The daily puzzle

Guess today's coaster in six tries, Wordle-simple: each guess shows whether its height, speed, inversions, year and country are right, close or off, with arrows pointing at the answer. It is the same coaster for everyone, and pays coins once a day.

Made by thoozies

/makers is where the people behind thoozie's art and photos are credited — the players whose photos are on live cards, and theme park composer Nick Hutson, who is writing thoozie's music — with a way for illustrators, photographers and writers to get involved.

Your collection on a shelf

Collection is now a shelf of albums, each with a riso postcard cover in its own ink and a progress ring franked on like a postmark. Open one and the whole album reads in a single scroll; finish a page or a set in a pack and the reveal stamps it.

Your numbers and milestones

Your profile now adds up your creds — how high and fast your collection stacks up, where in the world it rides, which parks you have most of — with milestone ladders that keep going as collections grow, and a shareable picture for each.

Head-to-head records

Any two players who have duelled can see their record against each other, from the end screen or a profile, with the full history a tap away. It is never shown to anyone else.

Duels lead with what is waiting on you

The duels page now opens on the duels that need you, each with your opponent's member card, then two big ways to find a duel: Random thoozie, or a rider. Rematch works from anywhere.

Saved decks and a smarter deck builder

Build a deck for one stat or for all-round strength, keep up to three saved decks (more with FastPass), sort by strength, and swap a card with undo. One saved deck can be your challenge deck.

A tidier Swap Shop

The Swap Shop is three plain blocks now: your matches, a grid of your spares, and your swap history folded away.

Feet or metres, dollars or pounds

Choose how heights, speeds and build costs print on every card: feet and mph or metres and km/h, dollars or pounds. You were asked once; it lives in Settings.

FastPass: monthly coins and saved cards

Paid FastPass now comes with 2,000 coins a month and a streak freeze, and FastPass daily cards you miss save for three days. The odds are the same as everyone's, as ever.

The coin shop

Coins now buy a few extras that never change a duel or a pull: daily-card envelopes, card backs and frames at 1,500 coins each, and a streak freeze at 300 that covers one missed day.

Daily jobs move to Home

Today's jobs now live on Home, right under today's card, and stamp themselves All done when you've finished them.

Mascots step back from the table

Mascot powers are out of play, and a duel is five stats, best of five, with nothing else to learn. Your mascot still rides along with your deck, still turns up on your member card, and is still granted at signup and out of packs — it simply has no button any more. /whos-who is the park programme now rather than a ruleset, and /mascots is the whole cast rather than a collection screen. All 24 of them are unchanged, and they are taking it well.

24 mascots join the roster

Every account now has a mascot — one of 24, in three grades (Steady, Relief, Headliner) — with its own card face and holographic treatment, and a home at /whos-who and /mascots. Packs can drop one too. In a duel your mascot now sits in its own character slot from round three onward and can fire its power: a real mechanical option on top of the battle stats, not just a portrait. (Mascot powers were retired on 22 September.)

A guided first pack, hosted by the cast

New players now get a mascot-hosted walkthrough across the pack shelf, the opening screen, the album and a guided first duel — nine stops, skippable at any point. Progress is saved to your account rather than your device, so switching phones mid-tour doesn't restart it.

Orlando mini-set: Theme Park Capital of the World

A 25-card Orlando set went pullable, taking the catalogue to 334. Every stat sourced and checked, real photography on just over half, and an illustrated placeholder on the rest until rights-clean art turns up.

Set 2 "Grand Tour" arrives

159 new cards went live in Grand Tour, taking the pullable catalogue from 150 to 309 — every stat sourced and checked, real photography where the rights allowed it. Every card obtainable free, same as Set One.

Duel a real person, live or over 24 hours

Duels now go two ways: challenge a specific player and take turns at your own pace, or find an opponent instantly for a live, round-by-round match with its own countdown clock. Matchmaking pairs you with the closest open ticket, or nudges a recent rival, before ever falling back to a practice run against the house. /duels is now its own branch screen, so PvP and practice each get their own space instead of sharing one lobby.

Leaderboards and daily quests

A signed-in dashboard at /home now surfaces Park Standings — the seasonal leaderboard — plus your referral hub and settings, none of which had anywhere to live before. Alongside it, daily quests started tracking small goals as you play (open a pack, melt a duplicate, complete a swap, win a duel), with a Today's Jobs panel on /packs and /duels.

Swap market opens

Listing a duplicate now gets it auto-matched against the whole player base — same tier, mutual need, no region restriction — and a one-confirm bulk listing puts every non-shiny duplicate you hold up for trade in a single tap.

Pack economy, corrected

Fixed a bug where the free quest tile advertised three cards, opened five, and saved none of them — nothing had ever actually granted that pack, so the whole thing was fiction. Pack contents now live in exactly one place, checked by an automated audit, so the shelf can never again disagree with what a pack actually pays out. Regional packs arrived alongside it: Britain & Ireland and The Continent are both live, with their real card pools published on /odds rather than assumed.

Heights now print in feet

Every card face shows height in feet. The database and every duel comparison stay in metres underneath — feet is a display choice, not a data change, so nothing about how a duel resolves has moved.

Card verifier catches its own old bug

Every pack opening is provably fair — seeded and hash-committed before you open it, replayable afterwards by anyone. We found and fixed a case where a legitimate Epic-guarantee opening could report a false 'this looks tampered with' result, and rebuilt the audit trail so it can't happen again.

The full design pass

A ground-up visual pass across every surface — the album, the duel board, packs, forms and ledgers, all rebuilt on one shared brand system: risograph printing texture, a hand-lettered wordmark, and eight named motion gestures used consistently everywhere something moves. Card backs, pack art and the site favicon were redrawn to match.

Season One: World Icons opens

The first 150-card set goes live behind an invite gate — real roller coasters, real researched stats printed on every card, including Vintage, the reversed stat where an old wooden coaster from 1927 can outscore something built last year. Every card obtainable free from day one.

Duels, photos and the public profile

Duels shipped — call a stat, compare cards, see who wins, all replayable and auditable. Licensed park photography landed on 139 cards. Player photo submissions opened, with moderation. Public share pages went live for card pulls and profiles, so a pull or a profile can be shown off without an account.

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