Colossus vs Hyperia
card comparison

| Stat | Colossus | Hyperia | |
|---|---|---|---|
| Height | 98 ft | 236 ft | |
| Speed | 45 mph | 81 mph | |
| Inversions | 10 | 2 | |
| Throughputest. | 1300 rph | 1000 rph | |
| Build Costest. | 20.3 $m | 22.4 $m | |
| Vintage | 2002 | 2024 |
Vintage is the reversed stat — the older ride wins. Every number here is the same one printed on the card; see /methodology for how Build Cost and Throughput are sourced.
The verdict
Honours end even at 3–3, which is the awkward kind of matchup: whoever calls the stat decides the round.
Colossus is a steel 10-Inversion Coaster coaster at Thorpe Park, GB, built by Intamin. Hyperia is a steel Hypercoaster coaster at Thorpe Park, GB, built by Mack Rides.
Both live at Thorpe Park, so this is a comparison you can settle on foot in an afternoon — and one the park itself has to answer every time someone asks which to queue for first.
Both are steel-track, so nothing here is the usual steel-versus-wood argument in disguise.
Stat by stat
- Height goes to Hyperia at 236 ft against 98 ft — more than double.
- Speed goes to Hyperia at 81 mph against 45 mph — nearly double.
- Colossus takes Inversions 10 to 2.
- Throughput goes to Colossus at 1,300 rph against 1,000 rph — well clear.
- Build Cost goes to Hyperia at 22.4 $m against 20.3 $m — clearly ahead.
- 22 years separate them, and because Vintage rewards age it is Colossus (2002) that banks the point, not Hyperia (2024).